Character Modeling
- gaytan001
- Dec 10, 2025
- 1 min read
Let me tell you, this experience was something else. Did anyone know that you have to create rigged bones for them? I didn't know that I always thought it was an easy thing to just make a character, but the number of details that come with it is different. I am currently working on a real-life character; I chose Angelina Jolie. She has really interesting cheekbones and a cupid's bow. When I was modeling her, I felt the most challenging part was starting off her head because that's where I was set back, but after studying the geometry more and actually developing the rest of the body, it started picking up from there. But these challenges are the things that make me more excited about future projects because of the amount of work I put into my models.
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